1. Round Pairings And Scheduled Games
- At the start of the Tournament, players will be divided into divisions based on their region and time zone. (EXAMPLE: NA 1, NA 2, EU 1, etc).
- The maximum number of participants in each division is 6.
- The maximum number of participants in the tournament is 228 (12 NA West Groups, 12 NA East Groups, 8 EU Groups, 6 AS Groups). Once Division maximums are reached, extra players will be kept as “alternates” in the case of a no-show or a drop. Note that the number of groups may change if one timezone has the sign-ups to support it.
- Extra groups will be opened if the T.O.s agree to increase the cap.
- At the start of the competition all player pairings will be released through the Invader League website. Players must be a member of The Legion Discord to play in the Invader League. This will connect you with Tournament Organizers and Judges, as well as your opponents.
- Once round pairings are released players are responsible for scheduling games with their paired opponents through Discord on their own time.
- Games can be played in any order.
*NOTE: Players who fail to respond to any form of communication within the first week of play will be disqualified. This is only for players who don’t respond to other players / T.O.s. Failing to play a game within the first week WILL NOT disqualify you. Failing to play two games by the start of the third week of play will automatically disqualify you from tournament play.
- Each round, players will check the Round on their groups to see what map will be played. The host will load in the map, which is provided in a pre-made Invader League Map Mod
- The "Home" player is expected to Host the game, and the "Away" player will join the game. If internet problems hinder players from playing the game, players are allowed to switch hosts.
- All Round Robin games must be played by 2359 PST of the final day. If games are not played, both players will receive a Match Loss result with 0 Victory Points.
- If a player fails to appear at the scheduled game time without any notice to their opponent: during the Round Robin state, the first offense will result in a hard warning and subsequent offenses will result in a match loss. During the Regional Eliminations bracket, the result will be an immediate match loss.
- Players are expected to make good-faith effort to schedule their games within the allotted time frames. All scheduling difficulties will be arbitrated by the judge staff on a case-by-case basis. The judge's decisions are final. This standard also applies to Regional Elimination games.
2. Army Lists
- All Invader League games will be played with the most recent FAQ's, Erratas, and point changes.
- Players should build their lists in accordance with the standard Legion army building rules, up to 800 points.
- Players will submit one list before the end of sign-ups, and use that for all of their Round Robin games. The chosen faction will be locked for the entirety of the event.
- Players will have an opportunity to submit a new list to play for the duration of the Regional Eliminations bracket.
- Players will again have an opportunity to submit a new list to play for the Grand Finals.
- All Units and Upgrades currently in the Star Wars: Legion Mod when the tournament begins are legal. Legal units are locked in at the start of the Round Robin phase and WILL NOT CHANGE during the first phase of play.
- ***NOTE*** As unit cards are updated, and new items are added in the game, they will be added to the Star Wars Legion TTS Mod. These units ARE NOT LEGAL until Regional Elimination starts and new units are approved.
- Players should immediately contact a judge if they believe their opponent has an illegal list. Judges will handle those situations on a case-by-case basis, and may issue a Match Loss with 1 Victory Point. However, players may allow an opponent with an illegal list to remake his/her list at the player’s discretion. Remember - people make mistakes, and we're all here to have fun!
- Once the game starts, play proceeds as normal.
- The preferred method of loading a list into the game is via the TTS mod's JSON import feature. However, players may instead choose to save their army lists to an in-game Data Disk. This should be done prior to the scheduled game time. To save a Data Disk: Create a list with Tabletop Simulator and save the list to a data disk. Right click and Save object. Please use Table Top Admiral or Legion HQ to build your list and make sure to include Battle Cards AND Command Hands.
- Round Robin Unit Legality
Old and Wise Boba (Rebels)
- All 3 CC
- All 6 Boba cards will be legal for both Imperial and Rebel Boba
Din Djarin (Rebels, Imperials)
- All 3 CC plus "The Hand Thing"
- Amban Rifle, Beskar Spear, Jet Pack, Flamer
- Grogu (Rebels)
IG88 (Imperials)
- No CC
IG11 (Rebels)
- No CC
- Nanny Programming
Clone Commander Cody (GAR)
- No CC
Waxer and Boil Upgrades (GAR)
Dark Troopers (Imperials)
- Just the unit card
3. Round Robin Details
- Players will be assigned opponent pairings and maps. Players are required to play against the assigned opponents with the assigned maps.
- Setup of play is as follows:
- Load Map based off Round / Stage of Tournament. Mutually agree on terrain cover and rules (Cover and movement rules are in descriptions of the terrain objects)
- Player with lowest point army chooses who is Blue player.
- Players determine Battlefield sides. Use Flip Battlefield function if need be.
- Load in JSON list
- Choose Objective Type, Conditions, and Deployment based off Standard Legion Rules
- Resolve Objective and Condition Cards (If needed)
- Deploy Armies
- Begin Round 1
- Round Timings:
- The league uses a three hour time limit, which is represented by the clocks in the Legion Mod. Time starts when deployment is complete.
- When time expires, you must finish whatever round you were in.
- If both players agree, Chess Clocks can be used during Round Robin games. Use the Regional Elim Chess Clock rules and timings.
- Players are encouraged to use the save feature and finish their game at a later date if they run in to a major interruption.
4. Round Results
- At the end of a game the Winning player will fill out the match reporting form located in the group section of the website.
- Please use Table Top Admiral or Legion HQ when you fill out the form. Include Battle Cards AND Command Hands.
- When reporting, please enter in the table state at the end of the match, regardless of concession or table wipe.
- Victory Points are the difference in the number of "Objective Points" taken in each game.
- Example: In "Breakthrough", each unit leader in the enemy’s deployment zone counts as an Objective Point.
- Each Objective captured in "Recover the Supplies" counts as one Objective Point.
- You do not need to calculate the difference, simply enter the end state in the system, and it will calculate for you!
- The number that is recorded on the scoreboard can be determined by simply counting up the number of Objective Points earned by each player. You then subtract the losing players points from the winning players points. That is the number of Victory Points earned by the Winner. This value cannot exceed 3 VP's.
- The losing player will be awarded a Match Loss Result and no Victory Points.
- Ties will be resolved as per the RRG. Winning a tie earns a "Win" with 0 Victory Points on the scoreboard.
- Report both players results in the Group listing of the website.
- If the outcome or final game state of a game in progress is obvious, and both players agree as such, the game can be scored as the agreed outcome instead of playing out to the end. Players must document the agreed outcome (e.g., in their group server) to prevent any avoidable disagreements.
- If a player elects to drop from the league during the Round Robin stage, that player's remaining opponents earn a "Win" with 0 Victory Points. The existing reported games do not change.
***NOTE*** - “Tabling/Concession”: In the event of a Table OR Concession (One side is completely wiped or conceeds during a game before or by the end of turn 6), the victor will be given a match win and 3 Victory Points, no matter the scenario being played or the current board state. Record the game state at the time of the table/concession, and mark the appropriate box on the report form.
5. Tournament Drop
- Players may drop out from the tournament at any time. If a player drops, they may not re enter the competition.
- Opponents of the dropped player will be paired with new players.
- If no new players are able to be paired, the opponent of the dropped player receives an automatic Match Win result with 0 Victory Points.
6. Regional Elimination Details
- After all games of Round Robin have been played, the top 2 players from each group will advance to their respective Regional Elimination bracket.
- Each finalist will be asked by the T.O. if they are willing to participate in the Elimination Bracket. Users that do not wish to continue will forfeit their spot to their group member with the next highest W/L.
- Seeding for the Regional Elimination is determined by Win/Loss, Head to Head, and finally Victory Points.
- Players will submit an 800 point list prior to the start of the Regional Elimination bracket. This same list will be used for the entire Regional Elimination series. Players must use Table Top Admiral or Legion HQ to generate their lists
- Lists will be publicly viewable on the Invader League website once Eliminations start, and each participant should check their opponent's list for accuracy before the match begins.
- Once pairings for the elimination round are released, players should coordinate their matches with their opponents directly.
- Matches should be played as quickly as the players can schedule them - there is no need to wait until the next "round" starts to play a game.
- Players that make no attempt to schedule a match will automatically lose their game. Regional Elimination rounds are expected to last one week per round, with a "catch-up week" alocated if needed.
- If an extension is requested, a T.O. may grant extra time to help players complete their match. The T.O.s decisions are final.
- Regional Elimination games are played with a chess clock. Use the following document for Chess Clock rules.
- Please save the game and return at a later date if you will not finish in your current session.
-
The following units and cards are now legal for Regional Elims. All previously allowed units and cards remain legal as well.
IG88/IG11: All command cards
IG11: Bounty ProgrammingIG11 is also now LEGAL to play in Empire.
- The dates for Regional Eliminations are as follows:
- Round 1: October 31st - Nov 6th
- Round 2: Nov 7th - Nov 13th
- Round 3: Nov 14th - Nov 20th
7. Grand Finals Details
- The top 4 finalists from each Regional Elimination bracket will advance to the Grand Finals elimination bracket.
- All Grand Finals matchups are obligated to consent to live streaming.
- Grand Finals follows the same rules as Regional Eliminations for pairing, scheduling, and chess clocks.
- Players will have an opportunity to change their list, but not their faction, before Grand Finals begins.
- Players will submit an 800 point list prior to the start of the Grand Finals bracket. This same list will be used for the entire Grand Finals series. Players must use Table Top Admiral or Legion HQ to generate their lists.
- Lists will be publicly viewable on the Invader League website once Eliminations start, and each participant should check their opponent's list for accuracy before the match begins.
8. Prizes
- Prizes are traditionally awarded to the players who earn 1st - 8th place in the Grand Finals round. This can vary depending on the type and amount of prizes given away that season.
- Once final results are released, players will provide the TO with an email and/or shipping address to recieve their prizes.
9. Away From Keyboard
- Both players in a match have a total time of 10 minutes each to be away from keyboard to account for real life interruptions. If a player is interrupted, he can inform the opponent that he will be Away From Keyboard, and the opponent will start the AFK timer and pause the Game Timer. When the player returns, pause the AFK timer and resume the Game Timer and play proceeds.
- If a player's AFK time exceeds 10 minutes, or a player is unable to continue a match due to real life interruptions, that player will recieve a Match Loss Result with 0 Victory Points, and the other player receives a Match win and 3 Victory Points.
- If both players agree, they can reschedule the game to finish at a later date and continue from the current turn, unit activation and remaining game time.
10. Action Declaration And Timing
- Table Top Simulator is the program that is used for all Invader League Games. Please use the following videos to learn how to use the mod.
- Declaring any action is a verbal and physical process. Players should do their best to inform their opponent of every single action that is taking place. Forgetting to announce actions may result in a rules violation, which can lead to a match loss or ban from future leagues.
- Players are required to use Discord or the ingame TTS voice chat to communicate actions.
- Once the dice are rolled for attacks, players cannot retroactively declare an aim action to use for that attack.
- Once Aim, Dodge, Standby tokens are dropped near the unit taking the action, the corresponding actions are considered to be declared and carried out. Players cannot revert or change that action unless the opponent agrees.
- All players may premeasure at any time using the Range Ruler or using the Line tool in TTS.
- In Table Top Simulator it is acceptable to move and then premeasure range. You cannot move twice and then premeasure range while retaining the option to undo both moves. If you move twice, you will have to accept the first movement no matter the outcome. Make sure you leave the movement widget on the board, so you can return the model to its starting position if you do not take the move when making a single move.
- Players can also hold down Tab and drag to premeasure from any point to any other point at any time.
- Always be clear about what actions you are completing at all times.
- Spawning the movement tools does NOT commit you to activating that unit.
- You can spawn the movement tool on your enemy units, also per the new pre-measuring rules, to pre-measure enemy units. If a token is not nearby, pull a token from the stack and then re-shuffle the stack.
11. Rules Disputes
- In the event of a rules dispute, players can message a Judge on Discord to resolve the rules dispute. Pause the Game Timer, take a screenshot of the disputed area and send it to the Judge on Discord with an explanation of the dispute. The Judge can also join games in progress to make rulings. The Judge will make a decision which will take effect immediately. Resume the Game Timer and resume play.
- If no Judges are available, players roll off using the "Resolving Disputes" rule in the official FFG Rules Reference to keep the game going.
- All Judge rulings and decisions are final.
12. Dice Etiquette
- Generally, players are advised to touch the dice as little as possible. For example, if the results of the pool are obvious and can be easily counted on the results display, players shouldn’t physically convert every surge result to the appropriate die face.
- When rolling, players should use the auto-roll feature to roll and re-roll their dice. Players may roll manually if the auto-roller buttons fail to respond.
13. Unsportsmanlike Behavior
- Bullying, racial slurs, bad manners, and intentionally obstructing the opponent are not condoned in the Tournament. If a player is subjected to unsportsmanlike behavior (either during a game or outside of a game), a Judge or the TO should be contacted immediately.
- Correcting players mid match (while not being an active player yourself) will fall under unsportsmanlike conduct. You are a spectator not a judge.
- Any player found guilty of unsportsmanlike behavior may be banned from current and future Tournaments.
- Spectators are prohibited from commenting on the game to the players. However, if the players encounter a rules situation that they want a second opinion on, they should feel free to ask streamers or judges for help.
- FFG's floor rules (especially the points system) are in effect for this event. Players should familiarize themselves with this document.
14. Game Bugs
- The Legion TTS Mod is a work in progress. If a bug occurs and play can still proceed, the game proceeds as with players playing around the bug best as they can. If a game breaking bug occurs, and game is impossible to proceed, take a screenshot of the bug and send to the Judges. Players will then reschedule a game and restart play with the new result as the final result.
15. Live Streaming
- Players must not abuse shared live-streams to gain an unfair advantage over their opponents (e.g., by speculating their own game; chatting with other people while a live stream of their game is active; etc.). If judges suspect foul-play, the player may be penalized with a match-loss or disqualification from the tournament. These decisions will be made at the discretions of the Head Judge and TO on a case-by-case basis.
- Streamers may make rulings on a game they are streaming if and only if they are also a judge. Furthermore, judges may step in to make rulings or clarifications on a game if they notice significant infractions.
- All matchups in the Grand Finals bracket are obligated to consent to live streaming.
16. Rule Clarifications
- Cover Rules: The Invader League uses all official cover rules from the Star Wars: Legion RRG and Organized Play Document (Silhouettes).
-
The following rule clarifications have been provided to help players clarify potential problems. Please consult the SW:Legion RRG, Legion FAQ, or your group judge for questions.
- Line of Sight Points for Controversial Models: please refer to this forum entry for details on unique line-of-sight rulings for various models.
- Quick FAQs
Boba 1 pip: Can enemy units be the target of the free move, and who moves them? Yes, enemy units can be the target, but the enemy player performs the move, as control of the unit is not transferred.
Boba 1 pip: Is the movement effect forced, and who chooses to make the move first? No, the effect is not forced, it is a may. If the controlling player decides not to make a move, the effect does not occur, and the opposing player cannot choose to perform a move instead.
Boba 3 pip: Does Boba gain the benefit of the extra black die in one of his shooting pools? Yes.
IG11: How does programming function for Empire? Seeing as we have no programming upgrades eligible for the empire, IG11 will be Rebel only for Round Robin play.
Dark Troopers: What personnel upgrades can go into their upgrade slot? None, for Round Robin, Dark Troopers will not be able to take any heavy weapons or personnel upgrades.
The Asset Tokens: In the case of a Grogu mirror, can you score a VP on a friendly The Asset Token? No, you must be in possession of the opponent's The Asset Token in order to score a VP.
Amban Rifle: All of it? Note that the double-action effect on Din’s Amban Rifle is not an attack. It therefore does not follow the typical restrictions of an attack, and wounds can be applied to any mini regardless of LOS. (E.g., the effect can be used even if engaged after the move and can target units inside closed transports, engaged units, etc.)
The Hand Thing: Can this CC be taken if IG11 has counterpart: Grogu? Yes.